It is a good practice to name all the submenu items under the Inspector section as well. Right-click on the last submenu item and add one more submenu item. Double-click each of the menu items and provide names such as – New, Open, Save. Once the submenu has been added, a blank sub-menu will appear. Note − We can also remove the submenu by repeating the same step, and clicking Remove Submenu. Right-click on File menu, in the context menu that appears, click Add Submenu. It is very simple to add a submenu to the menu. Under Properties tab, we will create the interaction for File Menu. Next, let us design the interaction for File Menu.Ĭlick the File menu bar title and observe the Inspector: Menu Item.Īs highlighted in the screenshot above, observe the Properties tab. Once complete, you will see the design area as follows. Repeat the procedure, providing it a name under Inspector: Menu Item Name. Double-click the blank menu item, and enter menu title as Help. Click Add Menu Item After.Ī blank menu item will appear. Right-click the menu bar title – View, you will see a context menu. Now, as per our requirement, let us complete the menu bar with the Help menu. You will be able to see the names and not (Menu Item Name). To confirm whether the names have been provided, click each individual menu and confirm under Inspector: Menu Item. Same goes for Edit as EditMenu and View as ViewMenu. If the name is not given to the specific menu bar, the name will turn as (Menu Item Name). Click each menu title and observe the inspector section. Let us add the names to the menu titles in the Inspector section as well. You can adjust these values under the Style tab under Inspector section on the right.Īt the end of the above procedure, you will be able to see the end result as shown in the following screenshot. Position it at 100 on X-axis and at 30 on Y-axis. Let us make this element of width 300 px and height 30 px. You will find it under Libraries → Menus and Tables. To get started, drag and drop Classic Menu – Horizontal in the design area. The menu structure will have the following menu elements and the submenu under each of them. In this example, we are going to design the simple Menu Bar as seen in most of the software products. To start with this example, create a new file by clicking New under File Menu or using the shortcut key Ctrl + N. Example: Axure Prototype – Show Menu on Mouse Hover Let us consider an example, to understand this better. A particular interaction can be a constitution of multiple cases. Following are some examples of Object or Widget Level Events.Īs discussed in the previous chapter, in the page properties section, a particular widget interaction can be designed. Now, for interacting with this button widget, maybe by touch (on mobile prototype) or a mouse click. Let us consider, we have created a page and a particular button widget on the page. Following are some examples of Page and Master Level Events. As these events take place during the initial page load, you can consider that these events will be repetitive on every page load. When a page loads, there is a plethora of events happening to fetch the design information, content, and hence, the alignment of every single element on the screen. The events in Axure can be of two types, triggered by two types of events. Let us consider the page loading when the browser loads the page you can simply select a particular slideshow to begin or have an image grow bigger when entered on the screen. It can be a simple screen element such as a rectangle, which we want to turn into a clickable button for the purpose of a menu (example shown later).įinally, there is the description of What is happening in the interaction. Then comes the question, Where on the screen the interaction is taking place. For instance, when the page is loaded in the browser, when the user clicks on one of the elements, etc. Typically, the interactions will begin with When the interaction is happening. This acts as a catalyst to show the intended design and interactions on the page. While generating HTML prototype, Axure RP converts the interactions into the real code (HTML, CSS and JavaScript). To make it a simple approach towards interactions, Axure eliminates the need to code the prototype by providing an interface for defining structures and logics. Interactions is the term coined for the functional elements that transform a static wireframe into a clickable interactive prototype. This is the reason why, it makes sense to start with single important interactions at a time, in order to sprint through the rest of the available pages. Now, when it comes to making the interactive prototypes, there is always a caveat of creating an overly interactive prototype. The purpose of Axure RP is to allow interactive prototypes. This chapter will take you through the basic interactions set provided by Axure when designing a screen.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |